本文共 6972 字,大约阅读时间需要 23 分钟。
1、先来看看InkCanvas的一般用法:
<InkCanvas>
<InkCanvas.DefaultDrawingAttributes> <DrawingAttributes StylusTip="Ellipse" Height="8" Width="4" IgnorePressure="False" FitToCurve="True" > <!--稍微变换一下,就算设备不支持“压感”,效果也是棒棒--><DrawingAttributes.StylusTipTransform>
<Matrix M11="1" M12="1.5" M21="2.2" M22="1"/> </DrawingAttributes.StylusTipTransform> </DrawingAttributes> </InkCanvas.DefaultDrawingAttributes></InkCanvas>2、自定义InkCanvas,实现毛笔效果
找到2篇文章,代码基本一致,也不知道哪位是原作者抑或都不是原作者?
【个人觉得该作者为原创?】
【这位童鞋的话,后面都叛变去搞Unity3D了!】
以上代码缺点:
2-1、卡顿【虽然提到了解决办法,但都没有给出具体代码】
2-2、颜色【毛笔配黑墨才是正途,但世界是多姿多彩的不是?】
2-3、粗细【这个嘛~】
废话不多说,奉上改进后的代码:
1 public class ChinesebrushRenderer : DynamicRenderer 2 { 3 private ImageSource imageSource; 4 private readonly double width = 16; 5 6 protected override void OnDrawingAttributesReplaced() 7 { 8 if (DesignerProperties.GetIsInDesignMode(this.Element)) 9 return;10 11 base.OnDrawingAttributesReplaced();12 13 var dv = new DrawingVisual();14 var size = 90;15 using (var conext = dv.RenderOpen())16 {17 //[关键]OpacityMask了解下?也许有童鞋想到的办法是,各种颜色的图片来一张?18 conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Images\\pen.png", UriKind.Absolute))));19 //用颜色生成画笔画一个矩形20 conext.DrawRectangle(new SolidColorBrush(this.DrawingAttributes.Color), null, new Rect(0, 0, size, size));21 conext.Close();22 }23 var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32);24 rtb.Render(dv);25 imageSource = BitmapFrame.Create(rtb);26 //[重要]此乃解决卡顿问题的关键!27 imageSource.Freeze();28 }29 30 protected override void OnDraw(DrawingContext drawingContext, StylusPointCollection stylusPoints, Geometry geometry, Brush fillBrush)31 {32 var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity);33 var p2 = new Point(0, 0);34 var w1 = this.width + 20;35 36 for (int i = 0; i < stylusPoints.Count; i++)37 {38 p2 = (Point)stylusPoints[i];39 40 //两点相减得到一个向量[高中数学知识了解下?]41 var vector = p1 - p2;42 43 //得到 x、y的变化值44 var dx = (p2.X - p1.X) / vector.Length;45 var dy = (p2.Y - p1.Y) / vector.Length;46 47 var w2 = this.width;48 if (w1 - vector.Length > this.width)49 w2 = w1 - vector.Length;50 51 //为啥又来一个for?图像重叠,实现笔画的连续性,感兴趣的童鞋可以把for取消掉看看效果52 for (int j = 0; j < vector.Length; j++)53 {54 var x = p2.X;55 var y = p2.Y;56 57 if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y))58 {59 x = p1.X + dx;60 y = p1.Y + dy;61 }62 63 //画图,没啥可说的64 drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2));65 66 //再把新的坐标赋值给p1,以序后来67 p1 = new Point(x, y);68 69 if (double.IsInfinity(vector.Length))70 break;71 72 }73 }74 }
1 public class ChinesebrushStroke : Stroke 2 { 3 4 private ImageSource imageSource; 5 private readonly double width = 16; 6 7 public ChinesebrushStroke(StylusPointCollection stylusPointCollection, Color color) : base(stylusPointCollection) 8 { 9 if (DesignerProperties.GetIsInDesignMode(App.Current.MainWindow))10 return;11 var dv = new DrawingVisual();12 var size = 90;13 using (var conext = dv.RenderOpen())14 {15 conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Images\\pen.png", UriKind.Absolute))));16 conext.DrawRectangle(new SolidColorBrush(color), null, new Rect(0, 0, size, size));17 conext.Close();18 }19 var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32);20 rtb.Render(dv);21 imageSource = BitmapFrame.Create(rtb);22 23 //Freezable 类提供特殊功能,以便在使用修改或复制开销很大的对象时帮助提高应用程序性能24 //25 imageSource.Freeze();26 }27 28 //卡顿就是该函数造成,每写完一笔就会调用,当笔画过长,后果可想而知~29 protected override void DrawCore(DrawingContext drawingContext, DrawingAttributes drawingAttributes)30 {31 if (this.StylusPoints?.Count < 1)32 return;33 34 var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity);35 var w1 = this.width + 20;36 37 38 for (int i = 0; i < StylusPoints.Count; i++)39 {40 var p2 = (Point)this.StylusPoints[i];41 42 var vector = p1 - p2;43 44 var dx = (p2.X - p1.X) / vector.Length;45 var dy = (p2.Y - p1.Y) / vector.Length;46 47 var w2 = this.width;48 if (w1 - vector.Length > this.width)49 w2 = w1 - vector.Length;50 51 for (int j = 0; j < vector.Length; j++)52 {53 var x = p2.X;54 var y = p2.Y;55 56 if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y))57 {58 x = p1.X + dx;59 y = p1.Y + dy;60 }61 62 drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2));63 64 p1 = new Point(x, y);65 66 if (double.IsInfinity(vector.Length))67 break;68 }69 }70 }71 }
1 public class ChinesebrushCanvas : InkCanvas 2 { 3 public ChinesebrushCanvas() 4 { 5 //当然要换上我们特地搞出来的ChinesebrushRenderer 6 this.DynamicRenderer = new ChinesebrushRenderer(); 7 } 8 9 10 protected override void OnStrokeCollected(InkCanvasStrokeCollectedEventArgs e)11 {12 //感兴趣的童鞋,注释这一句看看?13 this.Strokes.Remove(e.Stroke);14 15 this.Strokes.Add(new ChinesebrushStroke(e.Stroke.StylusPoints, this.DefaultDrawingAttributes.Color));16 }17 }
笔画原图:
以上代码只是解决了1、2点,第三点嘛~毕竟每个人都有自己的粗细,大家自行体会~
吐槽一下:
本以为本篇文章能有点小小贡献,于是发布到“首页”,结果也就存活十多分钟,而且园内搜索还搜不到!
其实这个需求很久以前做项目就有提了,但那时候刚出来工作没多久【12年毕业,工作以后自学WPF】,还是一个菜鸟萌新,一篇相关文章都搜索不到啊不到!【手动哭泣】
之后也陆陆续续做了好多类似项目,但一直使用文中第一种方案,效果也能被客户接受。
哎,期待有缘人吧!毕竟WPF用的人还是太少!
也是,本篇文章没得个“抄袭”的罪名算好的了,还胆大包天的贴出原文链接!
最后【手动满地打滚撒泼~】
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